OR use an image manipulation software for editing the texture using the UV map exported from Blender.
If you’re using an image manipulation software, consider exporting the UV map and using it as a “template”.Īfter that, the texture is on with the colors and paint you used. You should UV map it first and then use paint brushes(or mesh painting tools) in order to create the right colors for it. If you’re looking for more textures and realistic aspects, consider using textures.Īnother method is to actually export the colored mesh.
Limitation of this method is, of course, variety. I guess you have to use Color3.new() because Blender reads the RGB between value of 0 to 1. After you separate the mesh do this in order: This is the best method I could think, if you’re looking for the kind of trees with customization options to change the color of, for instance, the foliage.